Bioshock 2: Steam Price in Australia

Shadow | Games, Steam | Wednesday, January 20th, 2010

Steam has opened Bioshock 2 for pre-order, to be released in just under three weeks.

BioShock 2 Pre-Purchase Now

JANUARY 19, 2010, 1:59 PM – VALVE – GENERAL ANNOUNCEMENT


BioShock 2 is now available for pre-purchase on Steam! Save 10% and earn an extra copy of BioShock free! If you already own BioShock then gift it to any of your friends!
Want to play with a few of your friends? The BioShock 2 Four Pack gives you four copies of BioShock 2 and four free copies of BioShock to give out to your friends!

However, the price for Australia in Steam appears to be substantially higher, $27 USD higher… Using the two links below show two different prices, and unfortunately unless you have a US billing address, you wont be able to use the US store page.

AUD Bioshock Page: http://store.steampowered.com/app/8859/?cc=au
USD Bioshock Page: http://store.steampowered.com/app/8859/?cc=us

Suggestions for getting the lower price range from illegal to legal, however probably the easiest legal method is to just get it gifted from someone in America then pay them back via PayPal.

BioShock: “Cohen’s Masterpiece” – Piano Sheet Music

Shadow | Games, Steam | Thursday, November 19th, 2009

The other day I was listening to some music from BioShock (one of my all time favourite games), “Cohen’s Masterpiece”.

Below is video from YouTube of the song played piano

You can also view the scene from BioShock involving “Young Fitzpatrick” and Cohen’s masterpiece in the following video

I thought it would be interesting to source the sheet music and take a look at it. My favourite parts are from bars 4 through 7 (0:12 – ~0:25 in the topmost video), and the similar variations of that segment throughout the rest of the piece.

The pictures below are the three pages that make up the manuscript.

You can download the manuscript as a PDF: BioShock: “Cohen’s Masterpiece”.

Left 4 Dead 2 – Release Delayed [Updated]

Shadow | Games, Steam | Tuesday, November 17th, 2009

Launch Time

One of the latest most anticipated releases on Steam seems to have missed its launch date. Déjà vu anyone?

L4D2 Release Day

The Steam Forums and Steam community are responding sluggishly to requests, most likely bursting at the seams from the influx of gamers that want to get their hands dirty and start playing…

Most users attempting to access the Steam Community site are being presented with a ‘Down for Maintenance’ message, pictured below.

L4D2 Release Date: Steam Community Down

Personally, I am not to fussed if the deadlines aren’t met down to the second — managing the release of a game across millions of computers worldwide isn’t an easy feat. So Valve, take your time, just ignore the barrage of insults and gamer rage…
In the mean time gamers, visit the stats page to view the new in-game achievements and various records statistics.

UPDATE (+ 15 Minutes)

Having blocked comments on the event page (most likely to reduce server load), gamers can now no longer leave their insulting comments.. which is probably a good thing… This has allowed people to once again, gain access to Steam community.

UPDATE (+ 1 Hour)

An hour passed the launch time and L4D2 is finally showing signs of being released. The Steam store page has been revamped and a new post has made it onto the L4D blog site. Maybe daylight savings had something do with it :P

UPDATE (+1 Hour 15 Minutes)

Users are now able to decrypt game files :) Happy Gaming!

L4D2 Release: Decrypting

Borderlands: Intro and Game Trailer Song

Shadow | Games, Steam | Wednesday, November 11th, 2009

While the art direction in Borderlands is fairly interesting, so is the music.

Borderlands

Here are two tracks from Borderlands that should be on the OST (Official Sound Track) at any rate.

“Ain’t No Rest for the Wicked” by Cage The Elephant

“No Heaven” by DJ Champion

What do Google Picasa 3.5 and TF2 have in common?

Shadow | Games, Steam, Windows | Thursday, September 24th, 2009

While Google Picasa Web Albums has had facial recognition in-built for a while now, I knew it wouldn’t be too much longer before the Picasa desktop software was also updated with that feature.

Google finally released the long awaited, facial recognition update for Picasa (Google’s version of photo editing software), to version 3.5.

Along with this update comes the aforementioned facial recognition capabilities; the ability to have faces automatically recognized and identified in the photos you take. This lets you sort photos by who is in them as opposed to tags or file names. Don’t be alarmed; the results arn’t sent to some central facial recognition database! It’s kept purely on your computer for your benefit of photo classification.

Now to how TF2 comes into the picture (pun intended ;) ). So, being an avid gamer, and having an online Game Photo Album, I tend to take a lot of in-game screenshots, which I organize through Picasa. So, Picasa begins scanning for ‘faces’ … and low and behold, the characters in the games are being identified! I found this quite amusing :)

Picasa 3.5: Face Recognition

And so, while the scanning is only at 10%, I have played Medic class at least 46 times… The engineer with the two different poses (on the right) wasn’t picked up as the engineer; but I soon added both the photos under his name.

Interestingly, the 46 Medic photos were all of the same face pose. This was because they were from all the final scoreboard screenshots; an option in TF2 to always take a screenshot of the final match scores.

Picasa 3.5: Face Recognition

And the time it has taken me so far to write this post has allowed Picasa to reach 16% of the way through scanning my photo collection. The engineer category now provides substantially more entertaining results :)

Picasa 3.5: Face Recognition

You can download Picasa 3.5 here.

Audiosurf – Song Ratings

Shadow | Games | Saturday, September 12th, 2009

Released mid-Feburary of last year (2008), Audiosurf is still one of the most popular games which utilizes the music as the ‘track’, using the song as the soul of the game.

For only $10 this game is  great way to enjoy your music collection; pushing the boundaries of a new musical experience — immersed within a rich 3d (almost psychedelic) environment. You will find some of yours song produce much more relaxed ‘tracks’ to play on, while some louder rock tracks will provide you quite a challenge…

It is on that aspect that I propose to music stores to add a new criteria to online song purchases… an Audiosurf rating, ASR for short. While some websites list some of the ‘best’, none actually let you purchase the track and find try it out yourself. A dedicated website should be set up to associate these ratings with songs. Online music stores can use an API to obtain the latest ranking (possible a star based system) for a song in particular — an average of tracks could provide a album ranking. For example, the “Windows XP Setup Sound” (played during the initial setting up of your computer) is actually not a bad Audiosurf track compared to some others I have tried… Although I doubt a music store would be able to sell such a song; it would at least give people the opportunity to try out great Audiosurf rides.

Anyway… I’m heading back to my song now that I’ve posted my thoughts of the day. You can read more about Audiosurf here or on the game’s website, www.audio-surf.com.

Happy surfing :)

Super Mario Bros. meets Kumikyoku Nico Nico Douga

Shadow | Games, Ideas & News, Internet | Monday, August 18th, 2008

Epic…

~8:40… Lol

Steam – Community Downtime

Shadow | Steam | Sunday, June 29th, 2008

Steam had some connection and networking issues today after about 750,000 users were disconnected and over 1 million users lost access to the friends services provided by Steam Community.

The connection went down at 2:15 am (GMT -8) with no reports or updates until after the issue had been resolved, about 2 hours later. The following is taken from the Steam forum thread describing the downtime issue:

Sorry for the inconvenience, we had a networking issue that was affecting about 1/8th of our users. The problem should be resolved now.

The problem wasn’t detected and fixed as quickly as it should have been due to some monitoring systems failing, we’ll be taking steps to ensure that doesn’t happen in the future.

- jmccaskey: Steam Issues: Connection to Steam cannot be Made

The interesting this is that ‘jmccaskey’ says the issue only affected 1/8th users however the stats graph on Valve’s/Steam’s website says otherwise. The screenshot above clearly shows that no users whatsoever were online during the downtime.

Either way, its back online now and connection has been restored. Game time!

Make Me a Portal

Shadow | Games | Sunday, June 22nd, 2008

While looking for something else to do during Team Fortress’s hype period I was watching tv and it seems Channel 7 have introduced their version of ‘Next Top Model’, Make me a Supermodel.

During the advertisement on TV I noticed something a little odd, the logo as seen in the picture below is a replica of the Aperture Laboratories logo from Valve’s Portal. I know apertures + photography + models makes sense but I thought it was an interesting coincidence that both companies represented ‘Aperture’ with the same design.

They may be stuck in the enrichment centre forever!

I’m not announcing a conspiracy or anything, although I should really warn any contestants on their show – they may be in for a enrichment centre special. I knew GLaDOS was behind Channel 7. It made me laugh =D.

– Shadow

Team Fortress 2 – Pyros, Thumbs down… again

Shadow | Games, Ideas & News | Sunday, June 22nd, 2008

You would think they would have learnt the first time.

I dislike being nasty towards Valve, especially when they did originally create Team Fortress and the Orange Box to be a milestone in gaming history. However, you would expect them to put some thought into how releasing their ‘Team Fortress Achievement Packs’ may affect game play for the rest of the world.

As posted previously I described how the Medic achievement pack affected game play on all servers, influencing the player’s choice of class to create, saturating a team with Medics unbalancing the game and creating strategy problems. The exact same has happened with the Pyro achievement pack. Since its release, players are choosing to be Pyro over any other class regardless of the 10 that are already distributed throughout the same server.

This is just one problem. Many other factors contribute to and amplify it. This is something Valve failed to take into consideration when releasing achievement packs. One significant factor is the release new ‘weapons’ for just a single class. This just creates an unbalanced game. Why should someone who ‘grinded’ the achievements and obtain all the new weaponry (in most cases considerably stronger than its predecessors) always dominate and win against those who prefer to gain achievements genuinely? It is an unfair advantage that should have been noticed by Valve after they released the Medic’s achievement packs.

You would think that the choices Valve have made for Team Fortress 2 have already affected the game enough however they also decided a ‘Free Team Fortress 2 Weekend’. Oh, this just makes my day. Now the servers are full of Pyros with overpowered weapons, and with all newbie’s controlling them. Thank god I will only have to endure the newbie problem for a weekend.

The Solution: I’m not going to say how stupid Valve’s decisions are and then not provide any plausible solutions to this madness. To begin, it’s not like Team Fortress 2 Achievements have never existed before, just take the example of when the game was first released. There were 17 achievements which did not affect game balancing. The achievements although requiring you to be a certain class in some situations, all had something in common. There was an achievement for all classes. Not a pack of about 30 achievements for one class. That is the point that Valve missed completely when designing these new achievements packs. The achievements should be released progressively for all classes. This creates an even distribution of classes throughout servers keeping the game in balance and experienced players happy at the same time.

As for the new weapons, it would be more appropriate to ensure that all players are on an even footing. New weapons should be released progressively like the achievements. If for example, five achievements were released at one time for each class and then rewarded with a weapon unlock at the end of each five achievement milestone, it would ensure a much more even game play. Each weapon of course would need to be balanced in strengths and weaknesses to maintain equilibrium between the experienced and the not so experienced. Previously Team Fortress 2 exemplified this quality before the achievement pack updates.

Hopefully Valve will see the problems they are creating after this latest release. Meanwhile, the Pyro ‘achievement hype’ will continue for a few weeks – I will need to find another game in the meantime.

– Shadow

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